No, I agree completely. Why risk fifteen minutes on chance?
[Jake looks for the menu again.]
Let's see... some that stand out... The Convict has a key. There are an awful lot of locked doors here. We don't know what that person might find. The Copycat could copy the Ghost, that's a frightful idea. The Reporter... Monday passed, they would have received a token and gained a clue. Many of these items I'm not sure what purpose they would serve? For example, a statue would be a fine enough weapon but that isn't listed as a weapon role. Items must do something, then. Perhaps they receive instructions on how to use them? Like... puzzle solutions. So the item itself might not matter but what they gained from it could?
no subject
[Jake looks for the menu again.]
Let's see... some that stand out... The Convict has a key. There are an awful lot of locked doors here. We don't know what that person might find. The Copycat could copy the Ghost, that's a frightful idea. The Reporter... Monday passed, they would have received a token and gained a clue. Many of these items I'm not sure what purpose they would serve? For example, a statue would be a fine enough weapon but that isn't listed as a weapon role. Items must do something, then. Perhaps they receive instructions on how to use them? Like... puzzle solutions. So the item itself might not matter but what they gained from it could?